Dienstag, 5. Januar 2010
"Every Cause has its Effect;...
sickflamingo, 00:14h
...every Effect has its Cause; everything happens according to Law; Chance is but a name for Law not recognized; there are many planes of causation, but nothing escapes the Law.”
This is what the sixth hermetic principle in the book Kybalion says. A statement that also communicates perfectly with the intensions of our game.
One of the most essential basics of social communication is interaction with other people. Our main goal concerning our game is to show what happens if you interact with other individuals in lots of different situations. We also want to show the aftermath of correct and incorrect actions and reactions and how they can influence your social environment and your further life. Taking the right decisions and treat your social contacts with care is maybe not every time the easiest way but it will lead you to success. It always depends on how you act and react.
We also recognized that you can´t spell reaction without action, so we mixed up this both little but influential words and finally named our game “ReAction”.
This is what the sixth hermetic principle in the book Kybalion says. A statement that also communicates perfectly with the intensions of our game.
One of the most essential basics of social communication is interaction with other people. Our main goal concerning our game is to show what happens if you interact with other individuals in lots of different situations. We also want to show the aftermath of correct and incorrect actions and reactions and how they can influence your social environment and your further life. Taking the right decisions and treat your social contacts with care is maybe not every time the easiest way but it will lead you to success. It always depends on how you act and react.
We also recognized that you can´t spell reaction without action, so we mixed up this both little but influential words and finally named our game “ReAction”.
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Mittwoch, 4. November 2009
Game Design
sickflamingo, 12:58h
After lots of discussions, we suited for the design of our game. Firstly, we wanted to do it in Cinema 4D but now we decided to shape our game in 2-dimensional isometric perspective. Every member of our group models himself in the shape of an appropriate gaming character - you will see them soon!
Tomorrow morning, we are going to finish our storyline.
Tomorrow morning, we are going to finish our storyline.
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Gender Issues
sickflamingo, 12:47h
Our game is a role play in which you can choose or create your character at the beginning of the game. We try to make the game gender neutral because it doesn´t depend if you are male or female - everybody should learn social skills and how to deal with fellow men.
In the virtual world are features for both gender. To give an example, we concentrate on having a shopping center as well as a car dealership. Although there is no conscious segregation of buildings which are only for men or women.
Furthermore, we take care of using cold and warm colors too to make the game appropriate for both gender.
Our target group are children aged 12+ because we believe that it is the best age for this learning process. The gamer is mature enough to understand social competences because it is a topic at their grade of school too.
In the virtual world are features for both gender. To give an example, we concentrate on having a shopping center as well as a car dealership. Although there is no conscious segregation of buildings which are only for men or women.
Furthermore, we take care of using cold and warm colors too to make the game appropriate for both gender.
Our target group are children aged 12+ because we believe that it is the best age for this learning process. The gamer is mature enough to understand social competences because it is a topic at their grade of school too.
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Freitag, 16. Oktober 2009
CREATION OF THE CONCEPT
sickflamingo, 18:11h
Today we tried to set up the main concept of our game. After a very productive meeting and (again lots of brainstorming) we were successful. It is definitely not so easy to create a game for e-learning which transports knowledge and also stays a typical videogame, which makes fun to play. But we did a good job and a rough version of the final concept is done!
The intention
Our Game (working title still in progress) will treat social and interpersonal interaction with all its beauty, difficulty and abysses.
The final goal is to transport a right vision of social competence and the feeling for what is right or wrong in contact with other individuals.
Charma counts!
The player can create his own character and affect his/her characteristics and his/her developement to a good or bad person. Starting at the childhood all taken decision will have a longlasting effect on the relationships to NPCs and will be returned. The player´s attitude and behavior will also effect the environment he´s playing in during he grows up and evolves.
It´s all in the mix!
Look forward to cross-genre action! Our game will provide role playing and (life-)simulation elements, peaking with online-features in the higher stages of social ingame life.
All the small things...
Beside the character evolution and developement there will be lots of other features like buying clothes, food and other lifestyle stuff which will affect the character´s appearence. The player can get also a job to earn and spend money, earn and lose kudos, have amorous relationships and much more!
You see, this game will be very interesting and multi-faceted!
So stay tuned!
The intention
Our Game (working title still in progress) will treat social and interpersonal interaction with all its beauty, difficulty and abysses.
The final goal is to transport a right vision of social competence and the feeling for what is right or wrong in contact with other individuals.
Charma counts!
The player can create his own character and affect his/her characteristics and his/her developement to a good or bad person. Starting at the childhood all taken decision will have a longlasting effect on the relationships to NPCs and will be returned. The player´s attitude and behavior will also effect the environment he´s playing in during he grows up and evolves.
It´s all in the mix!
Look forward to cross-genre action! Our game will provide role playing and (life-)simulation elements, peaking with online-features in the higher stages of social ingame life.
All the small things...
Beside the character evolution and developement there will be lots of other features like buying clothes, food and other lifestyle stuff which will affect the character´s appearence. The player can get also a job to earn and spend money, earn and lose kudos, have amorous relationships and much more!
You see, this game will be very interesting and multi-faceted!
So stay tuned!
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Mittwoch, 14. Oktober 2009
PREPARING THE BEGINNING
sickflamingo, 23:52h
Currently we are working on the main concept of our game. This means lots of brainstorming, finding new ideas, more brainstorming, ...
There are lots of important aspects to think about and now we´re just scratching the surface of this huge project.

There are lots of important aspects to think about and now we´re just scratching the surface of this huge project.

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