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Mittwoch, 4. November 2009
Game Design
sickflamingo, 12:58h
After lots of discussions, we suited for the design of our game. Firstly, we wanted to do it in Cinema 4D but now we decided to shape our game in 2-dimensional isometric perspective. Every member of our group models himself in the shape of an appropriate gaming character - you will see them soon!
Tomorrow morning, we are going to finish our storyline.
Tomorrow morning, we are going to finish our storyline.
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Gender Issues
sickflamingo, 12:47h
Our game is a role play in which you can choose or create your character at the beginning of the game. We try to make the game gender neutral because it doesn´t depend if you are male or female - everybody should learn social skills and how to deal with fellow men.
In the virtual world are features for both gender. To give an example, we concentrate on having a shopping center as well as a car dealership. Although there is no conscious segregation of buildings which are only for men or women.
Furthermore, we take care of using cold and warm colors too to make the game appropriate for both gender.
Our target group are children aged 12+ because we believe that it is the best age for this learning process. The gamer is mature enough to understand social competences because it is a topic at their grade of school too.
In the virtual world are features for both gender. To give an example, we concentrate on having a shopping center as well as a car dealership. Although there is no conscious segregation of buildings which are only for men or women.
Furthermore, we take care of using cold and warm colors too to make the game appropriate for both gender.
Our target group are children aged 12+ because we believe that it is the best age for this learning process. The gamer is mature enough to understand social competences because it is a topic at their grade of school too.
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