Montag, 26. Oktober 2009
Point of difference
The start of the game will be offline – in this case, the player has to deal with computer generated personalities. Only after the player has fulfilled some tasks and challenges, he is able to come in the level of the game from which on each level will be online and the personalities are in part computer generated but also real individuals, resp., real game players. This possibility is in any case a further challenge and will make the game increasingly exciting and up-to-the-minute.

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Elevator Pitch
Our game is about social and interpersonal interaction with all its beauty, difficulty and abysses. The learning outcome for the player is to get social competence and a feeling for what is right or wrong in contact with other individuals – he learns how to do right in very different situations.

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Learning Outcomes for the player
Each human/player should command social skills and is able to use them in the game. Thereby, the player will learn more about his own skills, knowledge and personality, based on his reactions.

Furthermore, the player will receive a lot of information about correct reactions in very different situations:

- outside and self defence (violence, insults, mobbing, sex assaults, ..)

- self help (burn out syndrome, problems with colleagues, ..)

- first aid instructions in case of different accidents (road traffic, household, school, .. )

- etc.

All in all, the social competence of the player will be increased.

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